Rules Lawyers

Battlegame Postmortem | Credits | FAQ | Light Weapons | Rules Lawyers | Rulebook Purpose

Calling all rules lawyers.

Do you really play by the "rules" whenever possible or only when it's convenient?

Note: This a "rules lawyer" test not a reeves test.  I give a different test to potential Reeves.  Something a bit more pertinent to actually having a good game.  So if you fail, take some solace in failing the Rules Lawyer test!

Do you allow a long time player wearing a t-shirt, jeans, and a yellow belt play wizard?
 
Do you allow tapping on the ground any portion of a shield hit by flame arrow to "put out the fire?"
 
Force Bards on their last life who mimic Barbarians to "die" because of the "-1" life ability of a first level barbarian?
 
Let Bards mimic monsters?
 
Prevent spellcasters from using "castable" neutrals since nothing in their spell descriptions state that they may (only spells and enchantments)?
 
Prevent players wearing only a red belt (that is not holding a weapon) from playing healer as they need sashes or baldrics?
 
Tell monks with a pole that they may not use any other weapons?
 
Play your level solely by your weeks of experience (and not by credits)?
 
Let wizard's use stack to put two more enchantments on a -- non-scout -- player who is already wearing one?
 
Let scout entangled players be cut free by friends?
 
Not give attendance credit to a player who signs in as color?
 
Ignore the extra effects of bladesharpened weapons that aren't marked in red?
 
Limit the effects of bladesharpened weapons that aren't normally red to only two points of damage? (i.e. Stacked Bladesharp(x2) is not equal to double red.)
 
Let ALL players parry siege weapon attacks with their swords without penalty?
 
Determine shield size based on "total exterior surface area" (both front, back, and edges)?
 
Force all shields to be COVERED in at least 2 inches of foam?
 
Let players shoot arrows at you that are built according to the rulebook's outlined construction method?
 
Play according to rule of magic #2, "Only one spell may be active at a time..."?
 
Let wizards and druids who buy ambidexterity cast magic without a "free hand?"
 
Prevent monsters from using poison (even if their monster description says they may)?
 
Let one point of barkskin stop a 4 point attack?
 
Let wizards cast Mutual destruction without dying when receiving extended paladin immunities?
 
Make polearm users take hand shots?
 
Force "naturally red swords" to be 1 pound per foot before acknowledging the extra abilities?
 
Let wizards teleport others about the field without using extension or touching the target?
 
Let honor dueled players attack those not in the honor duel?
 
Let iceballed players heal (or be healed by) others?
 
Let players say extension minutes before the accompanying magic?
 
Force reanimated players to rewind all the way back to their FIRST life? (Not the previous.)
 
Force players using lich to play "neutrally?"
 

Battlegame Postmortem | Credits | FAQ | Light Weapons | Rules Lawyers | Rulebook Purpose

 Home
 Downloads
 Everquest
 Images
 Spell Sheets

 Words
 Links